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Might and magic 8 guide
Might and magic 8 guide













might and magic 8 guide

Keyboard: Use Arrow keys strafe holding Shift+arrows or use "" keys Fly using Page Up/Page Down, Home to land Check the re-stocking date by buying all the items and a message will appear "of the Eclipse" Next best item is "of Disarming" skill for safer disarming of locked chests! The best early item is a ring, cloak or gauntlets of mana regeneration (give to Cleric) e.g. No need to get Expert or Master Learning Novice level 1 (+10% xp's for monsters killed) is actually fine for the entire game There are a huge number of xp's in the game! There are no Instructors in Harmondale get in Tularean, Erathia, Tatalia or Nighon Finalizing a quest with a Teacher or Instructor does not give extra xp's Hire a Banker (cost is 1000 gp) to pick-up loot for an extra 10% net if you expect to collect more than 11k gp in gold Sell (and buy items and skills) with Merchant and Trader (not Duper) to maximize gold Harmondale gives 15% more gold than Erathia/Tularean and 40% more than Avlee A Trader adds to Merchant: 6.5% in Harmondale, 7.5% in Erathia/Tularean, and 9.3% in Avlee Only the highest item counts (no stacking) Keep stat boosting items for Contests do not sell immediately skills: Disarm Trap, ID Item, and Alchemy. Unless you use the GrayFace patch: Do not use "ALWAYS RUN" mode: this slows melee fighting by 25% and ranged by 30%, even if standing still!Use items to boost misc. Walkthrough for Might and Magic VII: Playing Archer, Cleric and two Sorcerers Might and Magic Blood and Honor are trademarks of The 3DO Company















Might and magic 8 guide